Sunday, December 19, 2010

FCOM load order


After following my guide running BOSS and building the BP :
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Cobl Main.esm  [Version 1.73]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  FCOM_Convergence.esm  [Version 0.9.9MB3]
07  Armamentarium.esm  [Version 1.35]
08  Artifacts.esm  [Version 1.1]
09  Unofficial Oblivion Patch.esp  [Version 3.3.3]
0A  DLCShiveringIsles.esp
0B  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0C  Francesco's Optional Chance of Stronger Bosses.esp
0D  Francesco's Optional Chance of Stronger Enemies.esp
0E  Francesco's Optional Chance of More Enemies.esp
0F  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
10  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
11  DLCOrrery.esp
12  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
13  DLCVileLair.esp
14  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
**  Lair_mobs.esp
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
**  Mehrunes_mobs.esp
17  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
18  DLCThievesDen.esp
**  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
**  Thievesden_mobs.esp
19  Cobl Glue.esp  [Version 1.73]
1A  Cobl Si.esp  [Version 1.63]
1B  Bob's Armory Oblivion.esp
1C  FCOM_BobsArmory.esp  [Version 0.9.9]
1D  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
1E  Oblivion WarCry EV.esp  [Version 1.09]
1F  FCOM_WarCry.esp  [Version 0.9.9MB5]
20  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
**  OMOBS.esp  [Version 1.0]
**  OMOBS_SI.esp  [Version 1.0]
21  ArmamentariumArtifacts.esp  [Version 1.35]
22  OOO 1.32-Cobl.esp  [Version 1.72]
23  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
24  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
25  FCOM_RealSwords.esp  [Version 0.9.9]
26  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
27  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
28  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]
29  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
2A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
2B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
2C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
2D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
2E  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.73]
2F  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
30  DLCFrostcrag.esp
31  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
32  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]
33  Salmo the Baker, Cobl.esp  [Version 3.09]
34  Toggleable Quantity Prompt.esp  [Version 3.2.0]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
35  Bashed Patch, 0.esp


FCOM (Kaboom to desktop)


Download FCOM Beta 9.9.
Delete :
textures\realswords\icon.ico
meshes\realswords\desktop.ini
meshes\realswords\thumbs.db
textures\characters\imperial\male\thumbs.db
textures\menus\icons\realswords\desktop.ini
textures\menus\icons\realswords\goblin\thumbs.db
textures\realswords\breton\thumbs.db
textures\realswords\goblin\thumbs.db
Make the rest into a BAIN package with this structure :
Package Structure:
00 Core\
  FCOM_BobsArmory.esp
  FCOM_Francescos.esp
  FCOM_FrancescosItemsAddOn.esp
  FCOM_FrancescosNamedBosses.esp
  FCOM_LothsBluntWeapons.esp
  FCOM_RealSwords.esp
01 Resources\
  Meshes\
  Textures\
10 Mods Compatibility\
  FCOM_Blood&Mud.esp
  FCOM_DulanCult.esp
  FCOM_EnhancedDaedricInvasion.esp
  FCOM_KDCircletsOOOOptimizedNPCEquip.esp
  FCOM_MightyUmbra.esp
  FCOM_OMG.esp
  FCOM_OMGSRT.esp
  FCOM_SlofsRobeTrader.esp
  FCOM_TamrielicIngredients.esp
  FCOM_TamrielTravelers.esp
  FCOM_UnofficialFranArmorAddon.esp
  FCOM_WelkyndSwordBlood&Mud.esp
20 MMM No{Creature}\
  FCOM_NoSpiders.esp
  FCOM_NoWyverns.esp
21 FCOM_NoAdventurersInGates - do not use with MMM - No adventurers\
  FCOM_NoAdventurersInGates.esp
22 No-Less Reavers in Gates (Use One)\
  FCOM_LessReaversInGates.esp
  FCOM_NoReaversInGates.esp
23 MMM Less Rats FCOM plugins\
  FCOM_LessRats.esp
40 Modifiers\
  FCOM_Archery.esp
  FCOM_DurabilityAndDamage.esp
  FCOM_FriendlierFactions.esp
  FCOM_SaferRoads.esp
50 Unities\
  FCOM_BobsGuardUnity.esp
  FCOM_DiverseGuardUnity.esp
  FCOM_HungersUnitySI.esp
60 Randomize\
  FCOM_MoreRandomItems.esp
  FCOM_MoreRandomSpawns.esp
80 DO NOT USE\
  FCOM_OscurosOverhaul.esp   <-----MMM incompatible - MMM is required in this guide
  FCOM_WarCryNoSpawn.esp   <-----FCOM_WarCry.esp incompatible - since FCOM_WarCry.esp is much more up to date this one is to be binned
90 ModdersResource\
  FCOM_FranItemRelevelerALL.esp
  FCOM_NewItemsTemplate.esp
  FCOM_VanillaItemReleveler.esp
91 TestResource (300_Test.esp)\
  300_Test.esp
z0 Deprectated\
  FCOM_Cobl.esp
  FCOM_ExnemRuneskulls.esp
  FCOM_Readme.txt
  FCOM_Ruin.esp
z0 FCOM_WarCry.esp - Use latest (Version 0.9.9MB5 - not the UFCOM one or this)\
  FCOM_WarCry.esp<-------------Version 0.9.9
z0 Use UFCOM ones instead\
  FCOM_Convergence.esm
  FCOM_Convergence.esp
z10 Mods Compatibility - FCOM_Knights - Use UFCOM one instead\
  FCOM_Knights.esp
z30 Spawn Rates -- Use UFCOM ones instead\
  FCOM_SpawnRatesReduced.esp
  FCOM_SpawnRatesSlightlyReduced.esp
  FCOM_SpawnRatesStronger.esp
Check the 00 Core. Of course if you don't have Frans do not check Frans esps etc. Check the 01 Resources if you are not going to use the BSA (see below). Check all mod compatibility plugins you need. RTM for the various options ! Some of those options may be available only if you have MMM - will check this - still this guide is not for FCO (sic) - MMM is required. RTM also for FCOM Core. Lastly and not leastly - READ the OP from the Current FCOM thread. You 've been warned.

Now, you HAVE to download the latest Unofficial FCOM Updates which contains :
FCOM_Convergence.esm
FCOM_Convergence.esp
FCOM_Knights.esp
FCOM_SpawnRatesReduced.esp
FCOM_SpawnRatesSlightlyReduced.esp
FCOM_SpawnRatesStronger.esp
FCOM_WarCry.esp  <-----Version 0.9.9MB3 do NOT use
UnofficialFCOMUpdate.txt
and use those in place of the respective FCOM ones. You do understand (after the reading you've done) that you should at least install the files in orange. For FCOM_WarCry.esp see the WC section of this guide. Now you can use the UFCOM_Convergence BSA instead of the FCOM meshes and texture resources - I like to unpack those BSAs so I can see the conflicts insid'em but you might as well not do this. I did it for you (edited - you still have to delete thumb.dbS and desktop.iniS). The real difference is the painebonylongs.dds (and the lowercase everywhere - may be useful for the Linux crowd). If you want to use the bsa itself, I repeat, do not use the resources from FCOM\01 Resources.
Download Entropic Order rebalance from the FCOM Site (direct link). Choose one esp.
Another esp I found in BoM's guide is FCOM Archery beta 1. See for yourselves.
Those are obsolete (again from BoM's guide) :TheNiceOne's OMOD Installer - check the script.

DONE !

Thursday, December 16, 2010

FCOM mods


Well, there are some mods that FCOM provides plugins to work with. Those are :
Deprecated :All of them are rather old - so you need to PyFFI them and probably clean them. If planning on using the OMOD installers you should install those now.
Will be updating this section as I try those (well - don't think they are all new to me ;).

Other (suggested in BoM's guide - I asked him why and he kindly replied - thanks Blade !) :

Saturday, December 11, 2010

MMM install with BAIN


Download Martigen's Monster Mod 3.73.BSA + the MartsMonsterMod37b3 Public Release esm/esps as well as the Mart's Monster Mod - Diverse WaterLife UPDATE (you will need to replace the one in the esp/esm download). Make them into a BAIN package (you have to rename the mmm.bsa you downloaded to FCOM_Convergence_Mart's Monster Mod.bsa) :
Package Structure:
00 Core Files\
  Mart's Monster Mod.esm
01 FCOM_Convergence_Mart's Monster Mod.bsa\
  FCOM_Convergence_Mart's Monster Mod.bsa
10 Compatibility - Body Replacers\
  Mart's Monster Mod - Zombies for Body Meshes.esp
20 Spawn Rate - General Reduced Vanilla.esp (FCOM compatible)\
  Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp
21 Spawn Rate - Less or No Bone Loot (Choose ONE)\
  Mart's Monster Mod - Less Bone Loot.esp
  Mart's Monster Mod - No Bone Loot.esp
22 Spawn Rate - Less or No Reavers----Less is compatible with FCOM ones - No means NO (use ALONE)\
  Mart's Monster Mod - Less Reavers.esp
  Mart's Monster Mod - No Reavers.esp
24 Spawn Rate - No {Creature}\
  Mart's Monster Mod - No Balrogs.esp
  Mart's Monster Mod - No Beholdens.esp
  Mart's Monster Mod - No Fiends.esp
  Mart's Monster Mod - No Giants.esp
  Mart's Monster Mod - No Pests.esp
  Mart's Monster Mod - No Skeep.esp
  Mart's Monster Mod - No Slimes.esp
  Mart's Monster Mod - No Swarms.esp
  Mart's Monster Mod - No Uberhulks.esp
  Mart's Monster Mod - No Werewolves.esp
24a Mart's Monster Mod - No Adventurers----INCOMPATIBLE with FCOM_NoAdventurersInGates.esp\
  Mart's Monster Mod - No Adventurers.esp
25 More Wilderness Life (Choose ONE)\
  Mart's Monster Mod - More Wilderness Life No Gates.esp
  Mart's Monster Mod - More Wilderness Life.esp
26 Safer Quest Locations.esp\
  Mart's Monster Mod - Safer Quest Locations.esp
31 Diverse Runeskulls - no G&GD\
  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
32 Dungeons of MMM\
  Mart's Monster Mod - Dungeons of MMM.esp  <---one dungeon with about 5 layers of MMM stuff (Corepc : not really needed/ Me : yay !)
34 Extra Wounding\
  Mart's Monster Mod - Extra Wounding.esp
37 Hunting & Crafting\
  Mart's Monster Mod - Hunting & Crafting.esp
38 Looting NPCs & Creatures\
  Mart's Monster Mod - Looting NPCs & Creatures.esp
40 NPCs and Creatures Diversification\
  Mart's Monster Mod - Additional Enemy NPC Vars.esp   <---- Some have problems with this some do not (Corepc)
  Mart's Monster Mod - Diverse WaterLife.esp
  Mart's Monster Mod - Farm Animals.esp
  Mart's Monster Mod - Resized Races.esp
  Mart's Monster Mod - Slof Horses Complete.esp
50 Shivering Isles\
  Mart's Monster Mod - Shivering Isles.esp
60 City Defenses - don't use with BC's City Defenses\
  Mart's Monster Mod - City Defences.esp
70 MMM Feature Removal\
  Mart's Monster Mod - No Blood.esp
  Mart's Monster Mod - No Carrion Rats.esp
  Mart's Monster Mod - No Lanterns.esp
  Mart's Monster Mod - No Undead Rise.esp
MMM 3.7b3 BAIN Package Tomlong's Notes.txt
MMM 3.7b3 BAIN for FCOM notes.txt
mmm.html
z01 Core Plugins - MMM+Fran----USE FCOM_Convergence.esp\
  Mart's Monster Mod for Fran.esp
z01 Core Plugins - MMM----USE FCOM_Convergence.esp\
  Mart's Monster Mod.esp
z01 Core Plugins - MMMforOOO----USE FCOM_Convergence.esp\
  Mart's Monster Mod for OOO.esm
  Mart's Monster Mod for OOO.esp
z11 Compatibility - Fran's Leveled Quests\
  Mart's Monster Mod - Fran's leveled quests.esp
z12 Compatibility - Knights - MMM or MMM+Fran----USE FCOM_Knights.esp\
  Mart's Monster Mod - Knights.esp
z12 Compatibility - Knights - MMMforOOO----USE FCOM_Knights.esp\
  Mart's Monster Mod for OOO - Knights .esp
z20 Spawn Rate - General (Choose ONE)----USE FCOM analogous except for Reduced Vanilla.esp which is FCOM compatible\
  Mart's Monster Mod - Spawn Rates - Increased.esp
  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
  Mart's Monster Mod - Spawn Rates - Reduced.esp
z22 Spawn Rate - Less or No Reavers IN GATES - MMMforOOO (Choose ONE)----USE FCOM analogous\
  Mart's Monster Mod for OOO - LessReaversInGates.esp
  Mart's Monster Mod for OOO - NoReaversInGates.esp
z23 Spawn Rate - Less Rats----USE FCOM_LessRats.esp\
  Mart's Monster Mod - Less Rats.esp
z24 No Spiders Wyverns----USE FCOM analogous\
  Mart's Monster Mod - No Spiders.esp
  Mart's Monster Mod - No Wyvern.esp
z26 Mart's Monster Mod - Safer Roads.esp----USE FCOM analogous
  Mart's Monster Mod - Safer Roads.esp
z30 Diverse Imperial Armor - no OOO (or FCOM)\
  Mart's Monster Mod - Diverse Imperial Armor.esp
z31 Diverse Runeskulls - MMM G&GD - no OOO (or FCOM)\
  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
z31 Diverse Runeskulls - no OOO (or FCOM)\
  Mart's Monster Mod - Diverse Runeskulls Loot.esp
z33Durability & Damage\
  Mart's Monster Mod - Durability & Damage.esp
z35 Friendlier Factions - MMM or MMM+Fran----USE FCOM_FriendlierFactions.esp\
  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
z35 Friendlier Factions - MMMforOOO----USE FCOM_FriendlierFactions.esp\
  Mart's Monster Mod - Friendlier Factions OOO.esp
z36 Gems & Gem Dust - no OOO (or FCOM)\
  Mart's Monster Mod - Gems & Gem Dust.esp
z39 More Passive Wildlife - no OOO (or FCOM)\
  Mart's Monster Mod - More Passive Wildlife.esp
The subpackages prefixed with z are NOT FCOM compatible. Corepc's answer on Spawn rates and adventurer's options.
RTM for MMM options - I guess most of them are covered. The package structure I owe to Tomlong's BCF - but I corrected a Runeskull error she had. My comments are prefixed with ----.
I will be updating this once I run BOSS.
Till then - DONE with MMM.

PS : check Slofs Hell Hound Resource - you can install after MMM.
PS2 : TheNiceOne's OMOD Installer - check the script for tips and tricks

Monday, December 6, 2010

INTRO - OBLIVION with FCOM install (experienced users friendly)

The info on FCOM is scattered in many places, sites, threads, guides, posts etc and I grew tired of it. Moreover I grew tired of the low level of many of those guides/posts etc explaining things an experienced mod user knows too well and leaving out the particular details the aforementioned user was hoping to find in the guide. Finally the most difficult parts are mostly left to TheNiceOne's OMOD installers - with the exception of Tomlong's guide which, however, grows out of date and is very newbie friendly.
As I am installing TESIV from the ground up I chose to share some info in the process. I am BAIN installing - so WB know how is assumed (you do know how to enable installers, don't you ?).

I drew heavily on Tomlong's site (and the old one which got me going on BAIN) and on Blade of Mercy's thread. I also posted questions to and read answers from the five big mods threads :
And of course : dev_akm's FCOM site (out of date partially - always compare with FCOM thread - but still the most detailed/authoritative).

The approach I am taking is : install all packages via BAIN, then run BOSS from within WB so all mods are properly ordered (load ordered) and tagged (bash tagged). So I won't say a single word on Bash Tags and Load order.


Tool Links (from BoM's guide) :
  • Wrye Python 04a + Wrye Bash (install 4a for ANSI and 4 for Unicode)
  • OBMM
  • OBSE
  • PYFFI
  • BOSS
  • TES4EDIT/TES4VIEW
  • TES4GECKO (TeamGecko, merge, split etc esp and esm files and more)
  • TES4LODgen
  • Oblivion And Physical memory Usage Thread with info on 4GB Patch (allows Oblivion to recognize and use RAM up to 4GB) - Here is Arthmoor's advice about using OSR along the 4 GB Patch: You may need to install Oblivion Stutter Remover, set the heap mode to 5, and the heap size to 1024. Once I did this, the game became much more stable and I was finally able to confirm that the LAA patch does work. The more high intensity graphics replacers you use, the quicker things are going to fall apart, so you need the larger heap size in order to deal with it.
  • RPG-Black Dragon AT 2.0 Shader improves FPS and keeps all the HDR goodness (haven't tried this nor the 4 GB patch to be honest)
Last edited : 2011.07.02 17.01 UTC

Sunday, December 5, 2010

GUIDE - OBLIVION with FCOM install (for experienced users) beta

MOSTLY DEPRECATED - visit the FCOM thread @ beth forums (search for [RELz] FCOM Convergence 1.0)
NB : comments on the contents of the guide are most welcome - but for WB, FCOM support post at the relevant forum threads. Also, visit my sponsors -->


So you have an adequate PC, you know you can download mods from TesNexus, you know you have to check them in WB to see them in game, you know you don't install USIP when you don't have SI and you know it is good to PyFFI mod meshes. Good. Here we go :

0. Uninstall Oblivion (see here and here and here for registry cleaning etc. Btw here are my registry entries on a clean install (on Win7 Pro x64). Patches do not seem to touch them).

1. Install Oblivion in (say) C:\GAMES\TESIV\Oblivion. Do not install in the default location - applies to windows 7/Vista - here's why. The original version is 0.1.0.228. You can use obse_loader.exe -crconly command from a command window to check oblivion's EXE CRC, if installing from GOTY, Steam, No DVD cracks etc. Google the CRC or have a look directly at the OBSE source to see which CRC is for which version.

1a. Install OBSE, BOSS and Wrye Python 6 + Wrye Bash. Install the CS. See the INTRO for other essential tool links and my tips page for, err, tips.

2. Patches + SI (check links below, beth pulled older patches down apparently) - see here for a detailed discussion :
If you don't want the 1.1.511 esm (for WB dual esm setup) you might ommit the steps with the 1.1.511 patch.
If you do not want SI, patch directly to 1.2.0.416 Vanilla. The way I post it you will have a fully patched SI setup and the ability to play/mod a 1.2.0.416 non SI game via WB's .esm swap feature. The exe (1.2.0.416) is the same in both SI and non SI patches, of course. Again see the links provided (or follow this blindly - the only thing not backed up is the 0.1.0.228 loader - replaced by 1.1.511 - but let's not be anal). Done with this. You have a clean SI 1.2.0.416 Vanilla Oblivion install. Back it up !(create a vanilla WB package with music, videos, shaders etc and place it at the bottom of BAIN, also use mTes4 etc) !
Now to FCOM.

NB : Install order matters. Should be (required) :
Unofficial Oblivion Patch
Unofficial Shivering Isles Patch (if applicable)
DLC's + Patches (if applicable)
Uop Hotfixes
Francesco's 4.5 (*)
OOO version 1.33 full patched to OOO 1.34 beta5
Oblivion WarCry patched to 1.085b, patched to 1.09 (*)
Bob's Armory 1.1 (*)
Armamentarium and Armamentarium Artifacts
Martigen's Monster Mod 3.7b3
MMM-Diverse WaterLife Update 3.7b3pF (if applicable)
COBL
MMM 3.7b3 Cobl Update (if applicable)
COBL Races
FCOM 9.9 beta + supported add-ons (add-ons optional) (*)
Body Replacement mods (Roberts, Exnem. EVE etc)
Texture replacers
To complete FCOM, install the UFCOM files, overwriting where prompted.
* : for these mods there are optimized/cleaned BSAs which is the preferred method of installation - some are still under testing. I link to those BSAs in my description below but do check with the current FCOM thread for updates, bugs etc. The dates I give are from the FCOM thread OP.
NB : the files marked if applicable are required if they are an update/patch to an optional installed component, of course

In BAIN it is easy to correct conflicts and overlaps - there is even a function to backup conflicts and install them on top of both conflicting mods - you did know this heh ? So you can adjust this anytime. Nevertheless I will be following this install order (which I repeat is equivalent to packages order in BAIN tab of WB) to the letter. SO :

3. Install (in this order in BAIN) :
EDIT : DLCThievesDen - Unofficial Patch.esp 3.3.3  [Version 1.0.7] has deleted references that will cause a crash on exit - clean it with TES4EDIT (or WB). Not sure if fixed in 1.0.8 (not in the changelog).

4. FRANS !

5. OOO :
Download Oscuro's Oblivion Overhaul (OOO) 1.33 (the OOO_133_Complete.7z, OMOD-ready). Restructure it as a BAIN package as follows :
Package Structure:
00 Core Files\
 Oscuro's_Oblivion_Overhaul.esm
 meshes\
 textures\
 sound\
01 OOO-FULL\
 Oscuro's_Oblivion_Overhaul.esp
01 OOO-LITE\
 Oscuro's_Oblivion_Overhaul.esp
02 Options Only for FULL\
 OOO-DLT_Remover.esp
02 Options Only for LITE\
 OOO-Armor_Perks_WearRate_Repair.esp
 OOO-BirthSigns.esp
 OOO-Combat_Skills_Perks_Marksmanship.esp
 OOO-DaedraLord_Quests.esp
 OOO-Dangerous_Traps.esp
 OOO-Deadly_Combat.esp
 OOO-DLT_Immersion.esp
 OOO-Level_Normal.esp
 OOO-Level_Slow.esp
 OOO-Level_Stock.esp
 OOO-Magic_Effects+Enchantments.esp
 OOO-Magic_Effects+Spells.esp
 OOO-Magic_Game_Settings.esp
 OOO-Potions.esp
 OOO-Respawn_Month.esp
 OOO-Respawn_Two_Week.esp
 OOO-Respawn_Week.esp
 OOO-Respawn_Year.esp
 OOO-ThiefGuild_Difficult.esp
03 Compatibility Options\
 OOO-Container_Trap_Instant_Effects.esp
 OOO-Magic_Script_Effect_Fix.esp
 OOO-No_Guild_Ownership.esp
04 Other Options\
 OOO-Map_Markers_Stock.esp
 OOO-Water_Weeds.esp
05 Living Economy OBSOLETE v3.63\
 Cutthroat Merchants.esp
 Living Economy - Items.esp
 Living Economy README.htm
 Living Economy Spreadsheet.xls
05ESP Living Economy OBSOLETE v3.63\
 Living Economy.esp
05ESP Living Economy - No Barter Chatter OBSOLETE v3.63\
 Living Economy.esp
06 Level_Rates_Modified\
 Level_Rates_Modified_x2.esp
 Level_Rates_Modified_x3.esp
 Level_Rates_Modified_x4.esp
 Level_Rates_Modified_x5.esp
 LRM_Calculator.xls
 LRM_Charts_1.3.txt
 LRM_Generic.esp
 LRM_Readme_1.3.1.txt
07 Non BAIN (deleteMe)\
 omod conversion data -refer to different archive 'structure\
 config
 info.txt
 screenshot
 script.txt
 OOO.ico
 OOOupsave.exe
OOO_133_readme.pdf
OOO_Changelog_FAQ.html
OOO_Install_Instructions.rtf
OOO_Options.rtf
Oscuro's Oblivion Overhaul COMPLETE_readme.rtf
RTM and make your choices - I chose (apart from 00 Core and 01 OOO-FULL, which are mandatory for FCOM -- LITE is out of question as 1.34 is full version only!) OOO-Water_Weeds.esp.  Essentially the options are 02, 03, 04 and 06 below so RTFM about those (waiting for an official reply lest one of those is not FCOM compatible - 0.0001% chance. I would recommend only OOO-Water_Weeds.esp though and the compatibility fixes if needed) :
Package Structure for FCOM:
00 Core Files MANDATORY\
 Oscuro's_Oblivion_Overhaul.esm
 meshes\
 textures\
01 OOO-FULL MANDATORY\
 Oscuro's_Oblivion_Overhaul.esp
02 Options Only for FULL (optional, duh)\
 OOO-DLT_Remover.esp
03 Compatibility Options (RTFM)\
 OOO-Container_Trap_Instant_Effects.esp
 OOO-Magic_Script_Effect_Fix.esp
 OOO-No_Guild_Ownership.esp
04 Other Options (optional, duh)\
 OOO-Map_Markers_Stock.esp
 OOO-Water_Weeds.esp
06 Level_Rates_Modified (optional, duh - activate one of them)\
 Level_Rates_Modified_x2.esp
 Level_Rates_Modified_x3.esp
 Level_Rates_Modified_x4.esp
 Level_Rates_Modified_x5.esp
 LRM_Calculator.xls
 LRM_Charts_1.3.txt
 LRM_Generic.esp
 LRM_Readme_1.3.1.txt
OOO_133_readme.pdf
OOO_Changelog_FAQ.html
OOO_Install_Instructions.rtf
OOO_Options.rtf
Oscuro's Oblivion Overhaul COMPLETE_readme.rtf
Create a BAIN package (say OOO_133_Complete--BAIN'ed.7z) and install it.
Download Optimized OOO 1.33 meshes and install them (too old - PyFFI OOO 1.33's meshes yourself)
Download OOO_134_Beta_5_Patch and install it on top of 1.33.
Download PYFFIed Optimized OOO 1.34 beta 5 Meshes Patch (too old - PyFFI OOO 1.34b5's meshes yourself)
The reason I give the links to these ancient PyFFI'ed meshes is that those links are given in the guides around - but I firmly believe you should bin them and use newest PyFFI - currently 2.1.9 !
DONE with OOO.

6. War Cry :
Download Oblivion Warcry EV.bsa (12-1-2010), War Cry EV 1.09 esp (alternative link), make them into a BAIN package and install it.
Alternatively download War Cry 1.08, WarCry patch 1.085b, War Cry EV 1.09 esp, make them into a BAIN package and install it (delete the Thumbs.db) :
Package Structure:
meshes\
Sound\
textures\
OWC 1.08 EV Readme.txt
OWC Patch 1.08b 1.085b.txt
Oblivion WarCry EV.esp
WarCryEV109.txt
Then download FCOM_WarCry109 and install it last, after FCOM && UFCOM, it is the very latest version.
DONE with OWC.

7. Items :
  • Bob's Armory1.1 : download Bob's Armory1.1 - combine the esp from this download with Bob's Armory Oblivion.bsa (my link is the 2010-11-28 version) and make a BAIN package of them - check FCOM thread's OP for BSA's features.
  • Loths Blunt Weapons : download Loths Blunt Weapons 3.0.1 - dumb in BAIN and check only the Loth's Blunt Weapons for Npcs.esp in bash.
  • Armamentarium : ArmaCompleteResources, ArmamentariumComplete ver 1_35, and Robert's male/female Body for Arma Complete (if you use Robert's). Male says muscular - not sure it works with other ones. Will check this in game.
  • Artifacts : Artifacts + 1.1 Update + Roberts Female/Male. I made them into a BAIN package.

8. MMM !

9. Cobl (straight from FCOM OP) :
  • Download and install Cobl 172 + Loot-Drop-Merchant changes Proposal (the latter in section Miscellaneous). Congrats you have Cobl 173 installed.
  • Download and install the MMM 3.7b3 Cobl Update.
  • Don't use FCOM_Cobl.esp or Cobl Tweaks.esp. Use OOO Cobl 1.32 if you want its ingame menu for OOO options (do not let 1.32 fool you - works with 1.34 and Cobl 173).
RTM for options - in particular : the TNR version bundled needs  Cobl Cosmetics Res 01 installed. Also Do not use CRB if you prefer vanilla race and birthsigns or if you're already using a different race re-balancing mod. (E.g bg2408's Race Balancing Project.)

10. MOBS/OMOBS :
Check this and this for info (a bit old - concerning version 1 - for version 2 see here). It all boils down to (already covered are stricken out) :
  • Install Unofficial Oblivion Patch 3.2.0
  • Install compatibility patch for QTP3 and Unofficial Oblivion Patch (if applicable)
  • Install Unofficial Shivering isles Patch (USIP) 1.4
  • Install Unofficial Official Mods Patch (UOMP) 1.5
  • Install Unofficial Oblivion Patch Supplementals 3.3.5
  • Install USIP MOBS 1.4 (optional apparently - just to reduce conflicts in TES4EDIT - don't know what's the status of this with OMOBS v2 - better bin it)
  • Install Updated Official DLC MOBS (Lair_mobs.esp, Mehrunes_mobs.esp, and Thievesden_mobs.esp only)
  • Install OMOBS/OMOBS_SI version 2.0a. Not both. Not OMOBS Optional Combat Settings.esp.

11. FCOM MODS !

12. FCOM !

Load Order after following my guide + BOSS + BP - but with no mods from the mod section installed. Pay close attention to the ++, the ** and the versions...

Bash tags are applied by Bash automatically if the BOSS masterlist is present. So you only need to fire up Bash after you have installed latest and greatest BOSS. Never looked at Bash tags myself - I do trust BOSS on the ol'time FCOM.

To be continued with cleaning - PyFFI info.
Comment if you find anything unclear/wrong or know something I don't.

Last edited : 2012.09.05 12.26 UTC

FCOM SI + New Items Frans 4.5b install guide with screenshots


You need
EDIT : check Metallic cow's excellent step by step extracting procedure to produce a BAIN archive. The wizard is now fully FCOM friendly !

You will want to create a BAIN package from the exe and BSA. To this end run the exe and choose a temp location to extract the files :



Following are the screenshots for a recommended SI FCOM setup with Francesco's new items. If not using SI (or do not want to use Frans SI as it is optional) do not check Optional Chance of More Enemies and Optional Leveled Guards. On Living Economy I quote Tomlong :

  1. Enhanced Economy (requires OBSE) is the recommended alternative.
  2. Do NOT use with other versions of LE.
  3. This is a special version tweaked for Fran.
  4. OOO 1.33 also bundles LE (an obsolete version, 3.63).
  5. The latest version of LE (3.7) can be downloaded from the LE Nexus page.
In short DO NOT install LE from Frans (if at all). For the respawn time and timescale modifications use WB tweaks instead (check also TheNiceOne's Automatic Timescale). For leveling use a dedicated plugin (OOO changes leveling rates anyway). I choose English in the last screen but not sure if this is important.































All the options should be as shown !!!
Now press Next and let it extract the files in your TEMP dir. Then add in the temp dir the items bsa FraNewItems.bsa and rename it to FCOM_Convergence_FraNewItems.bsa. Choose all docs you want and dump them in a Docs\Frans 4.5b directory.
Select all of them and zip them to a BAIN package (say Fran 4.5b--BAIN'ed for FCOM.7z). Its structure should be (I included all the docs but you might as well include only the htm or none) :
Package Structure:
Docs\
  Fran 4.5b\
    Francesco discussion thread.url
    Francesco's 4.x Loot System.xls
    Francesco's leveled creatures-items.htm
    Full Changelog.rtf
    MOBS weapons stats.xls
    ReadmeBG01.jpg
    ReadmeBG02.jpg
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Guards.esp
Francesco's Optional New Items Add-On.esm
FCOM_Convergence_FraNewItems.bsa <-----------------

Drop Fran 4.5b.7z to your installers folder, check all the espms, install, DONE with FRANS.